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Encounter Timers

Encounter timers track boss abilities, mechanics, and phase transitions. They display countdowns on the timer overlay and can trigger alerts and audio cues.

Timers are configured in the Encounter Builder under the Timers section for each boss encounter.


Timer configuration form

FieldDescription
Timer IDUnique identifier for the timer (auto-generated from name if not set)
NameInternal name for the timer definition
Display TextText shown on the overlay (defaults to Name if not set)
FieldDescription
DurationTimer duration in seconds. Set to 0 for instant alerts.

The trigger determines what event causes the timer to start. See Triggers & Filters for the full list of available triggers.

Common timer triggers include:

TriggerUse Case
Combat StartAbilities that happen at pull (e.g., first cast)
Ability CastTrack when a boss uses a specific ability
Effect AppliedTrack debuffs applied to players
Effect RemovedTrack when a buff/debuff falls off
Boss HP BelowPhase transitions at HP thresholds
Timer ExpiresChain timers together (one triggers the next)
Phase EnteredTimers that only start in specific phases
OptionDescription
Can RefreshIf enabled, re-triggering resets the duration instead of creating a new timer instance
RepeatsNumber of times the timer repeats after the initial trigger (0 = no repeat)
FieldDescription
Chains ToTimer ID to start when this timer expires (for sequential mechanics)
Cancel OnTrigger that cancels this timer early (defaults to combat end). Click ”+ Add Cancel Trigger” to configure.

Timer display options

OptionDescription
ColorBar color for this timer (click to open color picker)
EnabledToggle whether this timer is active
Show atOnly display when this many seconds remain (0 = always show). Useful for long cooldown timers.
Display TargetWhich overlay shows this timer: Timers A, Timers B, or None (alerts only)

Conditions restrict when a timer can activate.

ConditionDescription
DifficultiesOnly active on specific difficulties (Story, Veteran, Master)
PhasesOnly active during specific phases (empty = all phases)
CounterOnly active when a counter meets a specific condition

Timer audio settings

Audio settings control sounds and voice alerts for the timer.

OptionDescription
Enable AudioMaster toggle for audio on this timer
SoundAudio file to play (select from dropdown or browse for custom file)
Audio OffsetWhen to play the sound: “On expiration” or seconds before expiration
VoiceEnable voice countdown (Off or select voice pack like “Amy”)

When Voice is enabled, BARAS will speak the countdown (e.g., “3… 2… 1…”) starting from the Audio Offset value.


For mechanics that don’t have a countdown (instant notifications), check Instant Alert Only under Type. This:

  • Sets duration to 0
  • Displays the timer as a text alert instead of a countdown bar
  • Useful for “X happened” notifications rather than “X will happen in N seconds”

Track a boss ability with a 30-second cooldown:

FieldValue
NameSmash
TriggerAbility Cast
AbilitiesSmash
Duration30 sec

Alert when boss reaches 50% HP:

FieldValue
NamePhase 2
TriggerBoss HP Below
HP Percent50
Duration0 sec
TypeInstant Alert

For mechanics that repeat in sequence (A happens, then B 10s later, then C 15s after that):

Timer A:

FieldValue
NameMechanic A
TriggerCombat Start
Duration10 sec
Chains Tomechanic_b

Timer B:

FieldValue
NameMechanic B
Timer IDmechanic_b
TriggerTimer Expires
Timermechanic_a
Duration15 sec
Chains Tomechanic_c

Timer list

The timer list shows all timers for the current encounter. Each row displays:

  • Color indicator - Timer bar color
  • Name - Timer display name
  • ID - Timer ID (shown in smaller text)
  • Trigger type - Badge showing trigger type (Combat Start, Ability Cast, etc.)
  • Duration - Timer duration in seconds
  • Enable toggle - Quick enable/disable
  • Audio toggle - Quick audio enable/disable

Click a timer row to expand and edit its settings.