The Effects Tracker allows you to define custom effect definitions that track abilities, buffs, debuffs, and cooldowns. Each effect can be displayed on one of four overlay targets.

| Field | Description |
|---|
| Effect ID | Unique identifier for the effect definition |
| Name | Internal name for the effect |
| Display Text | Text shown on the overlay |
| Display Target | Which overlay displays this effect (see table below) |
| Target | Description |
|---|
| Effects A | General effects overlay (personal buffs) |
| Effects B | Secondary effects overlay (personal debuffs) |
| Cooldowns | Ability cooldown tracker |
| DOT Tracker | Multi-target DOT tracking overlay |

| Field | Description |
|---|
| Trigger | What starts tracking (Ability Cast, Effect Applied, etc) |
| Source | Entity filter for who triggers the effect |
| Target | Entity filter for who receives the effect |
| Trigger Abilities | List of ability IDs or names that activate tracking |
| Refresh Abilities | Abilities that refresh the duration without restarting |
| Field | Description |
|---|
| Duration | How long the effect lasts (seconds) |
| Show at | Only display when this many seconds remain |

| Option | Description |
|---|
| Color | Bar/highlight color for the effect |
| Enabled | Whether this effect definition is active |
| Icon ID | Custom icon ID (auto-detected by default) |
| Show Icon | Display the ability icon |
| Display Source | Show who applied the effect |
| Duration Affected by Alacrity | Adjust duration based on alacrity stat |
| Ready State | Seconds before expiry to show “ready” indicator |
| Option | Description |
|---|
| Refresh Duration When Charges Modified | Reset timer when ability charges change |
| Persist Past Death | Continue tracking after player dies |
| Track Outside Combat | Track this effect even when not in combat |
| Option | Description |
|---|
| Alert Text | Custom text for the alert notification |
| Alert On | When to trigger alert (None, On Apply, On Expire) |
| Enable Audio | Play sound when alert triggers |