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Effects Tracker

The Effects Tracker allows you to define custom effect definitions that track abilities, buffs, debuffs, and cooldowns. Each effect can be displayed on one of four overlay targets.

Effects Tracker main interface


FieldDescription
Effect IDUnique identifier for the effect definition
NameInternal name for the effect
Display TextText shown on the overlay
Display TargetWhich overlay displays this effect (see table below)
TargetDescription
Effects AGeneral effects overlay (personal buffs)
Effects BSecondary effects overlay (personal debuffs)
CooldownsAbility cooldown tracker
DOT TrackerMulti-target DOT tracking overlay

Effect trigger configuration

FieldDescription
TriggerWhat starts tracking (Ability Cast, Effect Applied, etc)
SourceEntity filter for who triggers the effect
TargetEntity filter for who receives the effect
Trigger AbilitiesList of ability IDs or names that activate tracking
Refresh AbilitiesAbilities that refresh the duration without restarting

FieldDescription
DurationHow long the effect lasts (seconds)
Show atOnly display when this many seconds remain

Effect display options

OptionDescription
ColorBar/highlight color for the effect
EnabledWhether this effect definition is active
Icon IDCustom icon ID (auto-detected by default)
Show IconDisplay the ability icon
Display SourceShow who applied the effect
Duration Affected by AlacrityAdjust duration based on alacrity stat
Ready StateSeconds before expiry to show “ready” indicator

OptionDescription
Refresh Duration When Charges ModifiedReset timer when ability charges change
Persist Past DeathContinue tracking after player dies
Track Outside CombatTrack this effect even when not in combat

OptionDescription
Alert TextCustom text for the alert notification
Alert OnWhen to trigger alert (None, On Apply, On Expire)
Enable AudioPlay sound when alert triggers